[Graphisme-Texture] CompositeMap

Présentation des outils annexes/externes à Unity.
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ZJP
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[Graphisme-Texture] CompositeMap

Message par ZJP » 05 Mai 2015 17:41

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Salut,

Un nouvel outil pour la manipulation des textures sous Unity : CompositeMap à 20$ sur le Store.... ( Site Web... ) ( Forum... )

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http://www.youtube.com/watch?v=dxqLIj9xZGc
http://www.youtube.com/watch?v=PAKyw2eWld4
Nettle a écrit : CompositeMap allows to create and edit the whole set of object textures and real-time evaluate the result of their joint applying. It allows customizing hard-visualizable textures like Reflection, Glossiness, Self-Illumination, etc.

CompositeMap edits the textures using the masks of materials similar to CompositeMap map in 3ds Max or Layered Texture in Maya.

It is very easy to use the utility:
* Create the asset CompositeMap and add the layers to it
* Press Save button — the texture file with the same name as asset will be created
* Apply the texture to the object of Unity scene
* Return to the CompositeMap and tune the layers

In the Viewport you can real-time see the result of all your actions.

All the textures created with CompositeMap could be used by the third-party Unity 3D tools and plugins, which can significantly broaden the abilities of the Editor.

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