[TOOL] SpriteUV2

Présentation des outils annexes/externes à Unity.
Avatar de l’utilisateur
ZJP
Messages : 5745
Inscription : 15 Déc 2009 06:00

[TOOL] SpriteUV2

Message par ZJP » 02 Fév 2017 20:19

Salut,

Convertir ses Sprites en Meshes, revoir l'Uv Mapping etc...

Site Web...
* Save memory for more content. Features extremely tight packing. Allows for an additional 30%-90% free space compared to square or other concave packing algorithms.
* Easy to use. Drag and drop image files (.fbx, .json( Spine ) .png, .tiff, .tga, .psd) -> Select folder for atlas and meshes -> Hit Build
* Per sprite settings. Precise mesh shape adjustment for each sprite for the best result.
* Export mesh to FBX, UNITY SPRITES, COLLADA, OBJ or JSON. Exported meshes are ready to be immediately used in any modern game engine or 3D application.
* Project settings file saved in a simple JSON format.
* Command line interface.

And much more!
https://www.youtube.com/watch?v=OmAVpHth96g

Image

Image

Image

Image

Répondre

Revenir vers « Les outils externes »