[TOOL] SpriteUV2
Publié : 02 Fév 2017 20:19
Salut,
Convertir ses Sprites en Meshes, revoir l'Uv Mapping etc...
Site Web...
Convertir ses Sprites en Meshes, revoir l'Uv Mapping etc...
Site Web...
https://www.youtube.com/watch?v=OmAVpHth96g* Save memory for more content. Features extremely tight packing. Allows for an additional 30%-90% free space compared to square or other concave packing algorithms.
* Easy to use. Drag and drop image files (.fbx, .json( Spine ) .png, .tiff, .tga, .psd) -> Select folder for atlas and meshes -> Hit Build
* Per sprite settings. Precise mesh shape adjustment for each sprite for the best result.
* Export mesh to FBX, UNITY SPRITES, COLLADA, OBJ or JSON. Exported meshes are ready to be immediately used in any modern game engine or 3D application.
* Project settings file saved in a simple JSON format.
* Command line interface.
And much more!