[RESOLU]Erreur création APK: JDK9
Publié : 03 Mars 2018 17:33
bonjour a tous je suis novice avec unity mais j'aimerais me lancer pour faire des petits jeu android en 2D j'ai fait juste une premiere animation et je voulais voir si j'arrivais a faire mon fichier apk mais ca commence a le faire et apres il s'arrete et me mets des messages d'erreur je vous fait un copier coller de mes messages d'erreur
pourriez vous m'aider svp ca serait tres gentil de votre part car ca fait 2 jours que je cherche sans rien trouver...snif
donc voila les messages :
et enfin dernier messages :
et merci encore pour votre aide
pourriez vous m'aider svp ca serait tres gentil de votre part car ca fait 2 jours que je cherche sans rien trouver...snif
donc voila les messages :
mon deuxieme messages :Failed to compile resources with the following parameters:
-bootclasspath "D:/unity sdk\platforms\android-23\android.jar" -d "D:\essai unity\essai jeu 2d numero 2\jeu\Temp\StagingArea\bin\classes" -source 1.6 -target 1.6 -encoding UTF-8 "com\Company\serge\R.java" "com\unity\channel\sdk\editor\xiaomi\R.java"
warning: [options] source value 1.6 is obsolete and will be removed in a future release
warning: [options] target value 1.6 is obsolete and will be removed in a future release
warning: [options] To suppress warnings about obsolete options, use -Xlint:-options.
3 warnings
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
troisieme messages :UnityException: Resource compilation failed!
Failed to recompile android resource files. See the Console for details.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex)
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message)
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuildPointToConsole (System.String title, System.String message)
UnityEditor.Android.PostProcessor.Tasks.BuildResources.CompileResources (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.Tasks.BuildResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:272)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
et enfin dernier messages :
desoler pour la longueurUnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
et merci encore pour votre aide