Problème de build pour Android

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Liightnig
Messages : 3
Inscription : 07 Jan 2019 13:03

Problème de build pour Android

Message par Liightnig » 07 Jan 2019 13:15

Bonjour,

Je me suis lancé dans la création d'un jeu mobile pour la plateforme android. Cependant je rencontre un petit problème au moment du build "CommandInvokationFailure: Gradle build failed". Étant donné que c'est le premier jeu que je build avec Unity je ne comprend pas trop d'où vient le problème.

Merci d'avance pour vos réponses. :)

Message d'erreur :

CommandInvokationFailure: Gradle build failed.
C:/Program Files/Android/jdk/microsoft_dist_openjdk_1.8.0.9\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2018.1.9f2\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.0.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx2048m" "assembleRelease"

stderr[

FAILURE: Build failed with an exception.

* What went wrong:
A problem occurred configuring root project 'gradleOut'.
> Cannot add task ':prepareUnityAdsLibrary' as a task with that name already exists.

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

BUILD FAILED in 2s
]
stdout[
NDK is missing a "platforms" directory.
If you are using NDK, verify the ndk.dir is set to a valid NDK directory. It is currently set to C:\Users\Max\Desktop\Unity\SDK\ndk-bundle.
If you are not using NDK, unset the NDK variable from ANDROID_NDK_HOME or local.properties to remove this warning.

]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1 progress, System.String error)
UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (System.String workingdir, System.String task, System.Action`1 progress)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

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