Probleme Android et JDK sur 5.6 et 2018 ?
Publié : 13 Mars 2019 17:56
Bonjour je suis sur un projet "urgent" pour vendredi, j'ai un problème android et JDK qui fais que je peux plus exporter mon projet actuel.
Sur la version 5.6.0f3 : il me dis ça :
Unable to list target plateforms. Please make sure the android sdk path is correct. See the consol for more détails.
Et la console me dis :
Commandinvokationfailure : unable to list target platforms. Please make sure the android sdk path is correct.
Et la version Unity 2018 :
Il m'enregistre pas mon app, il me dis que je peux pas accéder au disque, alors que je lance en administrateur.
Help please
Voici les erreurs sur le 5.6 :
Sur la version 5.6.0f3 : il me dis ça :
Unable to list target plateforms. Please make sure the android sdk path is correct. See the consol for more détails.
Et la console me dis :
Commandinvokationfailure : unable to list target platforms. Please make sure the android sdk path is correct.
Et la version Unity 2018 :
Il m'enregistre pas mon app, il me dis que je peux pas accéder au disque, alors que je lance en administrateur.
Help please
Voici les erreurs sur le 5.6 :
CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details.
C:/Program Files/Java/jdk1.8.0_101\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Android/sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
stderr[
Error:Invalid command android
]
stdout[
]
exit code: 64
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.HostView:OnGUI()
Error:Invalid command android
UnityEditor.HostView:OnGUI()
la version Unity 2018 :CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details.
C:/Program Files/Java/jdk1.8.0_101\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Android/sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
stderr[
Error:Invalid command android
]
stdout[
]
exit code: 64
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.HostView:OnGUI()
UnauthorizedAccessException: Access to the path "I:\" is denied.
System.IO.Directory.CreateDirectoriesInternal (System.String path) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
System.IO.Directory.CreateDirectory (System.String path) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
UnityEditor.Android.PostProcessor.Tasks.MoveFinalPackage.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)