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Probleme Android et JDK sur 5.6 et 2018 ?

Publié : 13 Mars 2019 17:56
par Alkyss
Bonjour je suis sur un projet "urgent" pour vendredi, j'ai un problème android et JDK qui fais que je peux plus exporter mon projet actuel.

Sur la version 5.6.0f3 : il me dis ça :

Unable to list target plateforms. Please make sure the android sdk path is correct. See the consol for more détails.
Et la console me dis :

Commandinvokationfailure : unable to list target platforms. Please make sure the android sdk path is correct.

Et la version Unity 2018 :

Il m'enregistre pas mon app, il me dis que je peux pas accéder au disque, alors que je lance en administrateur.

Help please :amen:

Voici les erreurs sur le 5.6 :
CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details.
C:/Program Files/Java/jdk1.8.0_101\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Android/sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -

stderr[
Error:Invalid command android
]
stdout[

]
exit code: 64
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.HostView:OnGUI()
Error:Invalid command android

UnityEditor.HostView:OnGUI()
CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details.
C:/Program Files/Java/jdk1.8.0_101\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Android/sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -

stderr[
Error:Invalid command android
]
stdout[

]
exit code: 64
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.HostView:OnGUI()
la version Unity 2018 :
UnauthorizedAccessException: Access to the path "I:\" is denied.
System.IO.Directory.CreateDirectoriesInternal (System.String path) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
System.IO.Directory.CreateDirectory (System.String path) (at <d7ac571ca2d04b2f981d0d886fa067cf>:0)
UnityEditor.Android.PostProcessor.Tasks.MoveFinalPackage.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <df7ba4d130594d168eec372b930522d4>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Erreur CommandInvokationFailure: Android Asset Packaging Tool failed.

Publié : 16 Mars 2019 10:37
par Alkyss
Bonjour, j'ai de nouveau une erreur lors de l'export sur Unity 5.6 :
CommandInvokationFailure: Android Asset Packaging Tool failed.
C:\Android\sdk1\build-tools\25.0.1\aapt.exe package -v -f -F raw.ap_ -A raw -0 "" --ignore-assets "!.svn:!.git:!.ds_store:!*.scc:.*:!CVS:!thumbs.db:!picasa.ini:!*~"

stderr[
(skipping file '._.DS_Store' due to ANDROID_AAPT_IGNORE pattern '.*')
(skipping file '._Mixage-Saintes-VR-V1.tbe' due to ANDROID_AAPT_IGNORE pattern '.*')
Unable to add 'raw\bin\Data\sharedassets2.resource': Zip add failed (-2147483648)
ERROR: unable to process assets while packaging 'raw.ap_'
ERROR: packaging of 'raw.ap_' failed
]
stdout[
Found 10 custom asset files in raw
Configurations:
(default)

Files:
assets\bin\Data\22a10f2c0d9ac134fb837e1d53382aaa.resource
Src: () raw\bin\Data\22a10f2c0d9ac134fb837e1d53382aaa.resource
assets\bin\Data\9f560944ed99b754cae8bb566455df9d.resource
Src: () raw\bin\Data\9f560944ed99b754cae8bb566455df9d.resource
assets\bin\Data\b70a6d555df8d754f821ac71ce1f8e64.resource
Src: () raw\bin\Data\b70a6d555df8d754f821ac71ce1f8e64.resource
assets\bin\Data\sharedassets0.resource
Src: () raw\bin\Data\sharedassets0.resource
assets\bin\Data\sharedassets1.resource
Src: () raw\bin\Data\sharedassets1.resource
assets\bin\Data\sharedassets2.resource
Src: () raw\bin\Data\sharedassets2.resource
assets\MIX-JACOBINS-VR-V1.tbe
Src: () raw\MIX-JACOBINS-VR-V1.tbe
assets\MIX-JACOBINS-VR-V2-44.tbe
Src: () raw\MIX-JACOBINS-VR-V2-44.tbe
assets\MIX-JACOBINS-VR-V3-48.tbe
Src: () raw\MIX-JACOBINS-VR-V3-48.tbe
assets\OSBGENERALvideo.mov
Src: () raw\OSBGENERALvideo.mov

Resource Dirs:
Creating 'raw.ap_'
Writing all files...
'assets/MIX-JACOBINS-VR-V1.tbe' (not compressed)
'assets/MIX-JACOBINS-VR-V2-44.tbe' (not compressed)
'assets/MIX-JACOBINS-VR-V3-48.tbe' (not compressed)
'assets/OSBGENERALvideo.mov' (not compressed)
'assets/bin/Data/22a10f2c0d9ac134fb837e1d53382aaa.resource' (not compressed)
'assets/bin/Data/9f560944ed99b754cae8bb566455df9d.resource' (not compressed)
'assets/bin/Data/b70a6d555df8d754f821ac71ce1f8e64.resource' (not compressed)
'assets/bin/Data/sharedassets0.resource' (not compressed)
'assets/bin/Data/sharedassets1.resource' (not compressed)
Removing raw.ap_ due to earlier failures
]
exit code: 1
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg, Int32 retriesOnFailure)
UnityEditor.HostView:OnGUI()
Et cette erreur :
CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details.
C:/Program Files/Java/jdk1.8.0_101\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Android/sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -

stderr[
Error:Invalid command android
]
stdout[

]
exit code: 64
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.HostView:OnGUI()
:pleur4: :pleur4: :pleur4: :pleur4:
.
 ! Message de : Max
Salut,
arrête le multipost, ça nuit à la lisibilité et ça énerve les modos qui sont obligés de reprendre tes posts pour les rassembler un en seul.
Fait aussi attention à la section où tu postes, et évites de créer plusieurs sujets pour un même problème.
Merci.