De qu'elle version tu parle ??? si c'est celle de unity c'est 2018.3.6f1 ^^
voilà le détail de la console :
CommandInvokationFailure: Gradle build failed.
C:\Program Files\Unity\Hub\Editor\2018.3.6f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2018.3.6f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
stderr[
FAILURE: Build failed with an exception.
* What went wrong:
A problem occurred configuring root project 'gradleOut'.
> Failed to find Build Tools revision 29.0.0
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at
https://help.gradle.org
BUILD FAILED in 7s
]
stdout[
File C:\Users\Utilisateur\.android\repositories.cfg could not be loaded.
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <7cbc688ae1af4105929402a46c6a4414>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <7cbc688ae1af4105929402a46c6a4414>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
j'ai essayer avec Internal et le problème c'est que le fichier APK ne peu pas être lu par mon Samsung Galaxie note 9. Alors en vrai non j’essaie juste de créé un fichier APK qui fonctionne lol, j'ai pas de raison précise d'utiliser gradle pour le coup ^^