je viens de terminer une application et je dois l'exporter avant lundi pour Android (oculus Go).
J'ai un bug lors de l'export :
Code : Tout sélectionner
CommandInvokationFailure: Android Asset Packaging Tool failed.
D:\PRO\AREA I3\UNITY 3D TRAVAUX\Installation Unity et android studio\Sdk\build-tools\28.0.3\aapt.exe package -v -f -F raw.ap_ -A raw -0 "" --ignore-assets "!.svn:!.git:!.ds_store:!*.scc:.*:!CVS:!thumbs.db:!picasa.ini:!*~"
stderr[
(skipping file '._.DS_Store' due to ANDROID_AAPT_IGNORE pattern '.*')
(skipping file '._Mixage-Saintes-VR-V1.tbe' due to ANDROID_AAPT_IGNORE pattern '.*')
Unable to add 'raw\bin\Data\617f81e20ad97b546b4c3c401b9944da.resource': Zip add failed (-2147483648)
ERROR: unable to process assets while packaging 'raw.ap_'
ERROR: packaging of 'raw.ap_' failed
]
stdout[
Found 21 custom asset files in raw
Configurations:
(default)
Files:
assets\bin\Data\179eb942d1860934e962eae1fecb12c1.resource
Src: () raw\bin\Data\179eb942d1860934e962eae1fecb12c1.resource
assets\bin\Data\27e9519d6fc08874cbd6a68eb85fc411.resource
Src: () raw\bin\Data\27e9519d6fc08874cbd6a68eb85fc411.resource
assets\bin\Data\2d87b228d517c7d4c9d11beb24938473.resource
Src: () raw\bin\Data\2d87b228d517c7d4c9d11beb24938473.resource
assets\bin\Data\42b226e2bb3e67741a1c8d25a998fed2.resource
Src: () raw\bin\Data\42b226e2bb3e67741a1c8d25a998fed2.resource
assets\bin\Data\43eb73f4b1d0c28408495c3a573a6ed5.resource
Src: () raw\bin\Data\43eb73f4b1d0c28408495c3a573a6ed5.resource
assets\bin\Data\447757531fad78441a297e095b62d0b1.resource
Src: () raw\bin\Data\447757531fad78441a297e095b62d0b1.resource
assets\bin\Data\617f81e20ad97b546b4c3c401b9944da.resource
Src: () raw\bin\Data\617f81e20ad97b546b4c3c401b9944da.resource
assets\bin\Data\6c9ddef84429a3d4086e3cfa78c07bb6.resource
Src: () raw\bin\Data\6c9ddef84429a3d4086e3cfa78c07bb6.resource
assets\bin\Data\713d7c54830a32f44bcbe1b6399cca38.resource
Src: () raw\bin\Data\713d7c54830a32f44bcbe1b6399cca38.resource
assets\bin\Data\80b38e66e0efcde41b1a5022542caa58.resource
Src: () raw\bin\Data\80b38e66e0efcde41b1a5022542caa58.resource
assets\bin\Data\8b093af86e563dc4f86a12570ec823af.resource
Src: () raw\bin\Data\8b093af86e563dc4f86a12570ec823af.resource
assets\bin\Data\8eaeeaffe957f1d4aaf894a49d8d3c38.resource
Src: () raw\bin\Data\8eaeeaffe957f1d4aaf894a49d8d3c38.resource
assets\bin\Data\d89f55ae9339fc04a9a22c2913e6be93.resource
Src: () raw\bin\Data\d89f55ae9339fc04a9a22c2913e6be93.resource
assets\bin\Data\dd0ca8a5f729d784182982febd960f06.resource
Src: () raw\bin\Data\dd0ca8a5f729d784182982febd960f06.resource
assets\bin\Data\de01d1d5af22966409cb3d36fd8e1d67.resource
Src: () raw\bin\Data\de01d1d5af22966409cb3d36fd8e1d67.resource
assets\bin\Data\dec11e79acd760f40b30fc93d8f94df3.resource
Src: () raw\bin\Data\dec11e79acd760f40b30fc93d8f94df3.resource
assets\bin\Data\e82ec54dbd0554949b36162ecc11195d.resource
Src: () raw\bin\Data\e82ec54dbd0554949b36162ecc11195d.resource
assets\bin\Data\eccaaa9333a8e304cbd94aec4ed0e769.resource
Src: () raw\bin\Data\eccaaa9333a8e304cbd94aec4ed0e769.resource
assets\bin\Data\f299ad14870b2d54ebbbe30030b2693b.resource
Src: () raw\bin\Data\f299ad14870b2d54ebbbe30030b2693b.resource
assets\bin\Data\fed880e35189d2a4f9e08a04b4854fa4.resource
Src: () raw\bin\Data\fed880e35189d2a4f9e08a04b4854fa4.resource
assets\bin\Data\sharedassets0.resource
Src: () raw\bin\Data\sharedassets0.resource
Resource Dirs:
Creating 'raw.ap_'
Writing all files...
'assets/bin/Data/179eb942d1860934e962eae1fecb12c1.resource' (not compressed)
'assets/bin/Data/27e9519d6fc08874cbd6a68eb85fc411.resource' (not compressed)
'assets/bin/Data/2d87b228d517c7d4c9d11beb24938473.resource' (not compressed)
'assets/bin/Data/42b226e2bb3e67741a1c8d25a998fed2.resource' (not compressed)
'assets/bin/Data/43eb73f4b1d0c28408495c3a573a6ed5.resource' (not compressed)
'assets/bin/Data/447757531fad78441a297e095b62d0b1.resource' (not compressed)
Removing raw.ap_ due to earlier failures
]
exit code: 1
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg, Int32 retriesOnFailure)
UnityEditor.HostView:OnGUI()