MissingFieldException: Field 'UnityEngine.Vector3.direction' not found.
Boo.Lang.Runtime.DynamicDispatching.PropertyDispatcherFactory.FindExtension (IEnumerable`1 candidates)
Boo.Lang.Runtime.DynamicDispatching.PropertyDispatcherFactory.Create (SetOrGet gos)
Boo.Lang.Runtime.DynamicDispatching.PropertyDispatcherFactory.CreateGetter ()
Boo.Lang.Runtime.RuntimeServices.DoCreatePropGetDispatcher (System.Object target, System.Type type, System.String name)
Boo.Lang.Runtime.RuntimeServices.CreatePropGetDispatcher (System.Object target, System.String name)
Boo.Lang.Runtime.RuntimeServices+<GetProperty>c__AnonStorey14.<>m__9 ()
Boo.Lang.Runtime.DynamicDispatching.DispatcherCache.Get (Boo.Lang.Runtime.DynamicDispatching.DispatcherKey key, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory)
Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.String cacheKeyName, System.Type[] cacheKeyTypes, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory)
Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.Object[] args, System.String cacheKeyName, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory)
Boo.Lang.Runtime.RuntimeServices.GetProperty (System.Object target, System.String name)
UnityScript.Lang.UnityRuntimeServices.GetProperty (System.Object target, System.String name)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
shoot script:fire() (at Assets/script/shoot script.js:15)
shoot script:Update() (at Assets/script/shoot script.js:8)
et
ssets/script/shoot script.js(22,23): BCE0023: No appropriate version of 'UnityEngine.Physics.Raycast' for the argument list '(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit, function(int): System.Collections.Generic.IEnumerable.<int>)' was found.
voila