Pour répondre à simonj : si j'enleve la fonction dont tu m'a parlé, le programme me nomme un problème d'API
Ps: je remet mon code pour ceux qui galèreront au cas ou.
Code : Tout sélectionner
#pragma strict
public var openDoor: AudioClip;
public var closeDoor: AudioClip;
var smooth = 2.0;
var DoorOpenAngle = 90.0;
var Volume : float = 0.5;
private var open : boolean;
private var enter : boolean;
private var defaultRot : Vector3;
private var openRot : Vector3;
function Start(){
defaultRot = transform.eulerAngles;
openRot = new Vector3 (defaultRot.x, defaultRot.y + DoorOpenAngle, defaultRot.z);
}
//Main function
function Update (){
if(open){
//Open door
transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, openRot, Time.deltaTime * smooth);
}else{
//Close door
transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, defaultRot, Time.deltaTime * smooth);
}
if(Input.GetKeyDown("f") && enter){
open = !open;
var audio: AudioSource = GetComponent.<AudioSource>();
if (open)
audio.clip =openDoor;
else
audio.clip = closeDoor;
audio.Play();
}
}
function OnGUI(){
if(enter){
GUI.Label(new Rect(Screen.width/2 - 75, Screen.height - 100, 150, 30), "Press 'F' to open the door");
}
}
//Activate the Main function when player is near the door
function OnTriggerEnter (other : Collider){
if (other.gameObject.tag == "Player") {
enter = true;
}
}
//Deactivate the Main function when player is go away from door
function OnTriggerExit (other : Collider){
if (other.gameObject.tag == "Player") {
enter = false;
}
}