Le script :
Code : Tout sélectionner
/*
Copyright 2016 Frederic Babord
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System.Collections;
using UnityEngine;
public class CollectableObject : MonoBehaviour
{
public int quantity = 0;
public InvantoryObject objectRefrence;
private bool justSpawned = false;
void Start()
{
justSpawned = true;
StartCoroutine(SpawnSleepTimer());
}
void OnTriggerEnter(Collider other)
{
if (other.tag == "Player" && !justSpawned)
{
other.GetComponent<Invantory>().AddItemToInvanntory(this);
Destroy(gameObject);
}
}
void OnTriggerExit(Collider other)
{
if (other.tag == "Player")
{
justSpawned = false;
StopCoroutine(SpawnSleepTimer());
}
}
IEnumerator SpawnSleepTimer()
{
yield return new WaitForSeconds(2);
justSpawned = false;
}
}
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