déja petit info importante a prendre en compte se projet se déroule sur macOS et sur unity 2017.3 (imposer par mon ecole ).
je situe un peut le contexte :
- je suis en train de faire un exercice a but pédagogique il s'agit d'un petit un puzzle game
- qui contient 1 scene regroupent les menue d'option et le menue principale, une autre pour la selection de niveaux, et 6 scene qui sont mes niveaux.
j'ai strictement aucune erreur ou warning dans la console.
sa build (aucune erreur ou warning dans la console) ! donc bon la je me dis trop bien sa marche !!! je lance le jeu (sa marche encore)
mais une fois arriver au nv 3 sa crash pas de message d'erreur compréhensible dans player.log ni dans le conte rendue de crash que macOS veux envoyer a apple.
je vous mais des piece jointe si vous voulez regardé. (a bas je peut pas : format incorrect ".txt" mais apres recherche le faq il faut une autorisation)
du coup voila une petite partie du .log
Code : Tout sélectionner
Initialize engine version: 2017.3.0f3 (a9f86dcd79df)
GfxDevice: creating device client; threaded=1
2019-06-05 21:36:44.685 in the shadowhope[1591:29290] Color LCD preferred device: AMD Radeon Pro 555 (high power)
2019-06-05 21:36:44.685 in the shadowhope[1591:29290] Metal devices available: 2
2019-06-05 21:36:44.685 in the shadowhope[1591:29290] 0: Intel(R) HD Graphics 630 (low power)
2019-06-05 21:36:44.685 in the shadowhope[1591:29290] 1: AMD Radeon Pro 555 (high power)
2019-06-05 21:36:44.685 in the shadowhope[1591:29290] Forcing user selected device: AMD Radeon Pro 555 (high power)
Initializing Metal device caps: AMD Radeon Pro 555
Begin MonoManager ReloadAssembly
- Completed reload, in 0.024 seconds
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'FLIP_RGBARECT_TO_RGBA' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
Metal RecreateSurface[0x10a4dcd60]: surface size 2048x1280
Setting up 4 worker threads for Enlighten.
Thread -> id: 70000569d000 -> priority: 1
Thread -> id: 7000057a3000 -> priority: 1
Thread -> id: 700005826000 -> priority: 1
Thread -> id: 700005720000 -> priority: 1
UnloadTime: 1.852101 ms
Uploading Native Crash Event: {"report_version":1,"event_json":"{\"project_id\":\"d45b7850-0f60-44a2-ba97-f1abc64c7ff0\",\"deviceid\":\"EB6D3C7F-9AE8-5653-94ED-1308348DEA83\",\"clouduserid\":\"f562aca7af2bf44c2add94b11149305b\",\"sdk_ver\":\"u2017.3.0f3\",\"platformid\":1,\"sessionid\":5680719009110423511,\"version\":\"1.0\",\"build_guid\":\"c830993277d914875a32063fca44b49b\",\"os\":\"Mac OS X 10.14.5\",\"cpu\":\"Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz\",\"device_model\":\"MacBookPro14,3\",\"gfx\":\"AMD Radeon Pro 555\",\"signal_number\":4294967295,\"signal_number_string\":\"SIGSEGV\",\"signal_code\":4294967295,\"signal_code_string\":\"SEGV_MAPERR\",\"signal_address\":33,\"signal_pc\":51539607563,\"threads\":[{\"name\":\"\",\"crashed\":true,\"frames\":[{\"image_name\":\"\",\"image_uuid\":\"\",\"absolute_pc\":4598094097,\"relative_pc\":0,\"managed\":true,\"managed_frame_desc\":\"Mono JIT frame\"},{\"image_name\":\"\",\"image_uuid\":\"\",\"absolute_pc\":4539185407,\"relative_pc\":0,\"managed\":true,\"managed_frame_desc\":\"Mono JIT frame\"},{\"image_name\":\"/Users/jchenaud/unity project/In_Shadows/build/in the shadowhope.app/Contents/Frameworks/Mono/MonoEmbedRuntime/osx/libmono.0.dylib\",\"image_uuid\":\"5cfc473c5d5438e98333678765bd7104\",\"absolute_pc\":4531986894,\"relative_pc\":41422,\"managed\":false,\"managed_frame_desc\":\"\"},{\"image_name\":\"/Users/jchenaud/unity project/In_Shadows/build/in the shadowhope.app/Contents/Frameworks/Mono/MonoEmbedRuntime/osx/libmono.0.dylib\",\"image_uuid\":\"5cfc473c5d5438e98333678765bd7104\",\"absolute_pc\":4533217974,\"relative_pc\":1272502,\"managed\":false,\"managed_frame_desc\":\"\"},{\"image_name\":\"/Users/jchenaud/unity project/In_Shadows/build/in the shadowhope.app/Contents/MacOS/in the shadowhope\",\"image_uuid\":\"58d55c45ab4c31aa8e9497502aea3279\",\"absolute_pc\":4304801520,\"relative_pc\":9834224,\"managed\":false,\"managed_frame_desc\":\"\"},{\"image_name\":\"/Users/jchenaud/unity project/In_Shadows/build/in the
.......
sa continue un bon moment
Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 592.
Total: 0.838614 ms (FindLiveObjects: 0.503172 ms CreateObjectMapping: 0.014304 ms MarkObjects: 0.235903 ms DeleteObjects: 0.084166 ms)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.986096 ms
System memory in use before: 56.4 MB.
System memory in use after: 55.2 MB.
Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 444.
Total: 1.089852 ms (FindLiveObjects: 0.736810 ms CreateObjectMapping: 0.018149 ms MarkObjects: 0.225912 ms DeleteObjects: 0.107610 ms)
quelle et la démarche pour debug ce genre de chose ?
merci et bonne soirée