Voici le script :
Code : Tout sélectionner
for (int i = 0; i < _nbPlanet; i++)
{
float tandom = Random.Range(2500, 100000);
if (i == 0)
{
Vector3 Planetpos = new Vector3(
this.transform.position.x + Random.Range(25000, 30000),
this.transform.position.y,
this.transform.position.z + Random.Range(25000, 30000));
GameObject Planet = Instantiate(planetModel, Planetpos, Quaternion.identity);
Planet.name = Planet + i.ToString();
planet.Add(Planet);
Planet.transform.parent = this.transform;
}
else if (_nbPlanet > 1 && i > 0)
{
Vector3 Planetpos = new Vector3(
planet[i-1].transform.position.x + tandom ,
this.transform.position.y,
planet[i-1].transform.position.z + tandom );
GameObject Planet2 = Instantiate(planetModel, Planetpos, Quaternion.identity);
Planet2.name = Planet2 + i.ToString();
planet.Add(Planet2);
Planet2.transform.parent = this.transform;
}