Section dédiée à la VR avec Unity
-
Alkyss
- Messages : 28
- Inscription : 29 Mai 2015 13:38
Message
par Alkyss » 23 Mai 2019 13:16
Bonjour tous et toutes,
J'ai une soucis avec mon export android,
Voici le bug si vous pouvez m'éclairer
:
CommandInvokationFailure: Android Asset Packaging Tool failed.
C:\Android\sdk1\build-tools\25.0.1\aapt.exe package -v -f -F raw.ap_ -A raw -0 "" --ignore-assets "!.svn:!.git:!.ds_store:!*.scc:.*:!CVS:!thumbs.db:!picasa.ini:!*~"
stderr[
(skipping file '._.DS_Store' due to ANDROID_AAPT_IGNORE pattern '.*')
(skipping file '._Mixage-Saintes-VR-V1.tbe' due to ANDROID_AAPT_IGNORE pattern '.*')
Unable to add 'raw\sageglass.mp4': Zip add failed (-2147483648)
ERROR: unable to process assets while packaging 'raw.ap_'
ERROR: packaging of 'raw.ap_' failed
]
stdout[
Found 7 custom asset files in raw
Configurations:
(default)
Files:
assets\bin\Data\sharedassets0.resource
Src: () raw\bin\Data\sharedassets0.resource
assets\bin\Data\sharedassets2.resource
Src: () raw\bin\Data\sharedassets2.resource
assets\Mixage-Saintes-VR-V3.tbe
Src: () raw\Mixage-Saintes-VR-V3.tbe
assets\Resadia.mp4
Src: () raw\Resadia.mp4
assets\magic.mp4
Src: () raw\magic.mp4
assets\sageglass.mp4
Src: () raw\sageglass.mp4
assets\siecle.mp4
Src: () raw\siecle.mp4
Resource Dirs:
Creating 'raw.ap_'
Writing all files...
'assets/Mixage-Saintes-VR-V3.tbe' (not compressed)
'assets/Resadia.mp4' (not compressed)
'assets/bin/Data/sharedassets0.resource' (not compressed)
'assets/bin/Data/sharedassets2.resource' (not compressed)
'assets/magic.mp4' (not compressed)
Removing raw.ap_ due to earlier failures
]
exit code: 1
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg, Int32 retriesOnFailure)
UnityEditor.HostView:OnGUI()
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boubouk50
- ModoGenereux
- Messages : 6222
- Inscription : 28 Avr 2014 11:57
- Localisation : Saint-Didier-en-Bresse (71)
Message
par boubouk50 » 23 Mai 2019 15:00
stderr[
(skipping file '._.DS_Store' due to ANDROID_AAPT_IGNORE pattern '.*')
(skipping file '._Mixage-Saintes-VR-V1.tbe' due to ANDROID_AAPT_IGNORE pattern '.*')
Unable to add 'raw\sageglass.mp4': Zip add failed (-2147483648)
ERROR: unable to process assets while packaging 'raw.ap_'
ERROR: packaging of 'raw.ap_' failed
]
Je peux te dire que l'erreur dépend de ces 3 fichiers. Surtout
sageglass.mp4, je pense.
-
Alkyssprod
- Messages : 40
- Inscription : 11 Avr 2019 10:05
Message
par Alkyssprod » 25 Mai 2019 10:34
Bonjour tous et toutes,
J'ai un soucis avec mes sdk - jdk apparemment que je ne comprends pas voici les bugs :
CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details.
C:/Program Files/Java/jdk1.7.0_80\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Users/Alkyss/AppData/Local/Android/Sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
stderr[
Error:Invalid command android
]
stdout[
]
exit code: 64
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.HostView:OnGUI()
------
Error building Player: CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details.
C:/Program Files/Java/jdk1.7.0_80\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Users/Alkyss/AppData/Local/Android/Sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
stderr[
Error:Invalid command android
]
stdout[
]
exit code: 64