Code : Tout sélectionner
Vector3 spawnPosition = new Vector3(Random.Range(-spawnValues.x, spawnValues.x), Random.Range(-spawnValues.y, spawnValues.y), 0);
Vector3 spawnPosition2 = new Vector3(Random.Range(-spawnValues2.x, spawnValues2.x), Random.Range(-spawnValues2.y, spawnValues2.y), 0);
GameObject go = Instantiate(enemies, spawnPosition + transform.TransformPoint(0, 0, 0), gameObject.transform.rotation) as GameObject;
GameObject go2 = Instantiate(enemies, spawnPosition + transform.TransformPoint(0, -1, 0), gameObject.transform.rotation) as GameObject;
go.GetComponent<SpriteRenderer>().material.color = colors[Random.Range(0,colors.Length)];
go2.GetComponent<SpriteRenderer>().material.color = colors[Random.Range(0, colors.Length)];