Problème package Demo Island

Questions techniques liées à l’utilisation d'Unity (et n'entrant pas dans le cadre d'une des sections suivantes)
boy131
Messages : 3
Inscription : 10 Juil 2014 14:20

Problème package Demo Island

Message par boy131 » 10 Juil 2014 14:49

Bonjour à tous, je suis en possession de la version 4.5 unity et j'ai quelques soucis :
Lorsque j'importe le package Demo Island() qui était compatible soit disant avec les anciennes versions de unity ,voici les les messages qui sont apparus dans ma console,j'en serais reconnaissant pour vos réponses et merci d'avance :


Rebuilding GUID cache: Deleting metadata Library/InputManager.asset because it is an invalid meta data file.!
The GUID 00000000000000002000000000000000 is already mapped to ProjectSettings/InputManager.asset. But the meta data wants it to be mapped to library/inputmanager.asset

Rebuilding GUID cache: Deleting metadata Library/TagManager.asset because it is an invalid meta data file.!
The GUID 00000000000000003000000000000000 is already mapped to ProjectSettings/TagManager.asset. But the meta data wants it to be mapped to library/tagmanager.asset

Rebuilding GUID cache: Deleting metadata Library/ProjectSettings.asset because it is an invalid meta data file.!
The GUID 00000000000000004000000000000000 is already mapped to ProjectSettings/ProjectSettings.asset. But the meta data wants it to be mapped to library/projectsettings.asset

Rebuilding GUID cache: Deleting metadata Library/AudioManager.asset because it is an invalid meta data file.!
The GUID 00000000000000006000000000000000 is already mapped to ProjectSettings/AudioManager.asset. But the meta data wants it to be mapped to library/audiomanager.asset

Rebuilding GUID cache: Deleting metadata Library/TimeManager.asset because it is an invalid meta data file.!
The GUID 00000000000000007000000000000000 is already mapped to ProjectSettings/TimeManager.asset. But the meta data wants it to be mapped to library/timemanager.asset

Rebuilding GUID cache: Deleting metadata Library/DynamicsManager.asset because it is an invalid meta data file.!
The GUID 00000000000000008000000000000000 is already mapped to ProjectSettings/DynamicsManager.asset. But the meta data wants it to be mapped to library/dynamicsmanager.asset

Rebuilding GUID cache: Deleting metadata Library/QualitySettings.asset because it is an invalid meta data file.!
The GUID 00000000000000009000000000000000 is already mapped to ProjectSettings/QualitySettings.asset. But the meta data wants it to be mapped to library/qualitysettings.asset

Rebuilding GUID cache: Deleting metadata Library/NetworkManager.asset because it is an invalid meta data file.!
The GUID 0000000000000000a000000000000000 is already mapped to ProjectSettings/NetworkManager.asset. But the meta data wants it to be mapped to library/networkmanager.asset


Assets/Standard Assets/Scripts/ActivateTrigger.cs(43,58): warning CS0618: `UnityEngine.GameObject.active' is obsolete: `GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'

Assets/Standard Assets/Scripts/ActivateTrigger.cs(53,58): warning CS0618: `UnityEngine.GameObject.active' is obsolete: `GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'

Assets/Scripts/MeshCombineUtility.cs(27,74): warning CS0618: `UnityEngine.Mesh.GetTriangleStrip(int)' is obsolete: `Use GetTriangles instead. Internally this function converts a list of triangles to a strip, so it might be slow, it might be a mess.'

Assets/Scripts/MeshCombineUtility.cs(121,73): warning CS0618: `UnityEngine.Mesh.GetTriangleStrip(int)' is obsolete: `Use GetTriangles instead. Internally this function converts a list of triangles to a strip, so it might be slow, it might be a mess.'

Assets/Scripts/MeshCombineUtility.cs(167,30): warning CS0618: `UnityEngine.Mesh.SetTriangleStrip(int[], int)' is obsolete: `Use SetTriangles instead. Internally this function will convert the triangle strip to a list of triangles anyway.'

Assets/Scripts/UnderwaterEffects.js(23,46): BCE0022: Cannot convert 'UnityEngine.GameObject' to 'float'.

Shader error in 'FX/Water': 'tex2Dproj': no matching 2 parameter intrinsic function; Possible intrinsic functions are: tex2Dproj(sampler2D, float4|half4|min10float4|min16float4) at line 138

Shader warning in 'FX/Water': implicit truncation of vector type at line 137

Shader warning in 'FX/Water': Upgrade NOTE: SubShader commented out because of manual shader assembly at line 177

ImportFBX Warnings:
Unsupported infinity mode (2) is used for PreExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PostExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PreExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PostExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PreExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PostExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PreExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PostExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.

ImportFBX Warnings:
Unsupported infinity mode (4) is used for PostExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PreExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PreExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PreExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.


ImportFBX Warnings:
Unsupported infinity mode (2) is used for PreExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PostExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PreExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PostExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PreExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PostExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PreExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.
Unsupported infinity mode (2) is used for PostExtrapolation. Only kClampForever (i.e. KFCURVE_EXTRAPOLATION_CONST) is supported.

Shader error in 'FX/Island Water Simple': 'tex2Dproj': no matching 2 parameter intrinsic function; Possible intrinsic functions are: tex2Dproj(sampler2D, float4|half4|min10float4|min16float4) at line 136

Shader warning in 'FX/Island Water Simple': implicit truncation of vector type at line 135

Shader warning in 'FX/Island Water Simple': Upgrade NOTE: SubShader commented out because of manual shader assembly at line 162

Avatar de l’utilisateur
ZJP
Messages : 5748
Inscription : 15 Déc 2009 06:00

Re: Problème package Demo Island

Message par ZJP » 10 Juil 2014 22:51

boy131 a écrit :Bonjour à tous, je suis en possession de la version 4.5 unity et j'ai quelques soucis :
Lorsque j'importe le package Demo Island() qui était compatible soit disant avec les anciennes versions de unity .....
C'est un fait. Il l'est toujours jusqu’à 3.X.X.....

boy131
Messages : 3
Inscription : 10 Juil 2014 14:20

Re: Problème package Demo Island

Message par boy131 » 12 Juil 2014 11:50

Bonjour d'accord alors merci pour la réponse je voudrais aussi savoir alors si j'ai envi d'utiliser quelques prefabs ou scripts de cette version démo pour mon utilisation personnelle y'a t-il un moyen de les réccupérer dans un fichier et de l'utiliser dans ma version 4.5 ,en réalité je veux savoir:
comment savoir si on peut utiliser si une partie d'un pacckage peut etre compatible avec notre versiojn de unity ??
Cordialement merci

Avatar de l’utilisateur
artemisart
Messages : 1893
Inscription : 21 Juin 2011 19:51
Localisation : Centre
Contact :

Re: Problème package Demo Island

Message par artemisart » 12 Juil 2014 13:23

Tu importe les scripts/assets et tu regarde la console, après pas sûr que ça marche à 100% comme avant mais tu peux pas savoir sans tester.

boy131
Messages : 3
Inscription : 10 Juil 2014 14:20

Re: Problème package Demo Island

Message par boy131 » 16 Juil 2014 20:10

Bon soir et désolé du retard ,je vous remercie pour la réponse malheuresement ca ne veut pas marcher merci tout de meme

Répondre

Revenir vers « Unity le logiciel »