Code : Tout sélectionner
var boom:GameObject;
var damage=10;
private var player:GameObject;
player=GameObject.Find("player");
var particuleObject:GameObject;
autodestruct();
function Update () {
transform.Translate(Vector3.forward*10*Time.deltaTime);
}
function OnTriggerEnter(other.Collider){
if (other.name==player.collider.name){
other.SendMessageUpwards("makedamage",damage,SendMessageOptions.DontRequireReceiver);
}
}
function autodestruct (){
yield WaitForSeconds(10);
Destroy(gameObject);
}
Code : Tout sélectionner
Assets/script/missilescript.js(13,30): BCE0043: Unexpected token: ..