Unity 4.1 est disponible.
Publié : 14 Mars 2013 14:50
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Sinon, ???!!!Unity 4.1 News a écrit : * Graphics: Improved handling of non-power-of-two texture sizes.
* Graphics: Camera.SetTargetBuffers added, allowing you to set buffers to draw to from RenderTexture or from screen; or to share depth buffer between different cameras.
* Profiler: Memory profiler makes it posible to view a snapshot of currently loaded game objects and assets, and shows the reason why an object is in memory. Memory usage of a player can also be viewed by connecting to the player from the editor
* Input: You can now control which layers get OnMouse* events via Camera.eventMask. Setting it to zero turns off the mouse events, improving performance.
* Profiler: It is now possible to connect to a player by manually typing the IP of the device where the player is running - in case of multiple players on the same IP, it will connect to the player listening on the lowest port (which is randomly assigned).
* Shaders: Added SubShader tag "ForceNoShadowCasting". When this tag is present, no shadows will be cast from this object, even if shader has a shadow caster pass somewhere.
* Shaders: Shaders will now use the shadow caster pass of the selected subshader if a shadow pass exists. If no shadow pass exists it will fallback to the default shadow pass.
* Editor: It's now possible to move MonoBehaviours from one game object to another via drag & drop.
* Editor: Console can now be filtered by Errors, Warnings, and Logs.
* Editor: Import package window will now open to the last directory instead of the projects root.
* Editor: Scripts will now receive an Update after they get recompiled and re-enabled.
* Editor: Scripts will now receive Update events as the Game window is being resized.
* Editor: The build player window will now default back to the active build target.
* Shuriken: Fixed a memory leak (also coming to 4.0.1 soon).
* Shuriken: Fixed angular velocity setting range being clamped to 0..1.
* Shuriken: Fixed crash on a particle system without a particle renderer.
* Shuriken: Fixed wrong Shape in presence of parenting with scale (also coming to 4.0.1 soon).
* Time.deltaTime is now correctly set to 0 when starting up with Time.timeScale=0.
Pas compris là....Unity 4.1 News a écrit : * UnityEngine.dll and mscorlib.dll are no longer accepted as assets.
moi non plus. Un truc qui nous a échappé j'imagine....ZJP a écrit : Sinon, ???!!!Pas compris là....Unity 4.1 News a écrit : * UnityEngine.dll and mscorlib.dll are no longer accepted as assets.
Faut en laisser pour la 4.5.cayou66 a écrit :Toujours pas de quoi sauter au plafond ceci dit.