C'est un nouveau tool qui permet l'export de Flash vers Unity. Ce n'est pas Scaleform (bien que cela s'en approche fortement) mais c'est plutôt impressionnant.
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JPWhat are the differences between Scaleform® and uniSWF?
uniSWF is purely bitmap based, so all vectors are converted to bitmaps.
uniSWF doesn't support embedded Actionscript, but we are working on basic Actionscript 1 for simple timeline control, all script is run and debugged from Unity.
Scripting is done in Unity using the powerful uniSWF API, and has full access to the Unity debugger.
uniSWF is a 100% pure .NET implementation which is great for portability, but not quite as fast as the native Scaleform® player.
uniSWF is deeply integrated into Unity. You can mix movieclips with 3d scene elements ( see Deep space demo ), Scaleform® is overlay based.*
uniSWF doesn't require Unity Pro, Scaleform® requires the pro version as it uses native code to run in the editor or desktop platforms.*
Native .net implementation will compile to any platforms that support unity including the web player, desktop, mobile platforms and any future platforms such as Linux.