[APPLICATION] Shade3D pour Unity.

Présentation des outils annexes/externes à Unity.
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ZJP
Messages : 5748
Inscription : 15 Déc 2009 06:00

[APPLICATION] Shade3D pour Unity.

Message par ZJP » 27 Mai 2013 00:02

Salut,

C'est un modeleur, gratuit. Pour plus d'informations :
Site web (Infos)
Forum.
Documentation.

Content Creation Features

Shade 3D for Unity includes an advanced tool set for creation of original 3D content.

Import/Export integration with Unity 3D
Advanced 3D Modeling Environment
Polygon Mesh Editor
UV Editor and Image Management
Design friendly Bezier Spline Modeler
Powerful Object Instancing Features
3D Object Hierarchy Browser
Material Setting Features
Material Parameter with Texture Map Settings
Animation Setting Feature
Draft Ray Tracing Preview Renderer

Integration Features

Integration between Unity 3D and Shade 3D for Unity enables developers to create original 3D content as well as import, modify, animate and customize over 150 different types of template based content available through the Unity Asset Store, including original backgrounds, props and characters.

FBX-friendly Bone Structure
Paintable Bone Weight Mapping Tool
FBX compatible Inverse Kinematics Feature
Scene Loader for Unity (imports .shd files; available through Unity Asset Store)
Simple Spring Motion Simulator(Baked Simulation result exportable to Unity)
Key Frame Animation(Baked Key Frame for Unity is output in addition to Key Frame for Shade)
Image

Image

Image

CorVuS
Messages : 56
Inscription : 25 Avr 2013 13:49

Re: [APPLICATION] Shade3D pour Unity.

Message par CorVuS » 27 Mai 2013 00:32

Intéressant ^^

j'en suis pas encore la perso mais pitetre pour plus tard.

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