Un patch est sorti aujourd'hui pour la version 4.5.
Release 4.5.1f2
PC: http://beta.unity3d.com/download/971412 ... .5.1f2.exe (size: 1,175,894,208 bytes, md5: f62b0b3772f73689244b7f03b28da781)
Improvements
iOS: add support for script debugging over USB
Fixes
(592111) 2D: Fixed auto-simplification of sprite meshes. Considerably less vertices/triangles will be generated.
(608617) 2D: Very thin down-scaled textures will now produce sprites correctly.
(604459) Editor: Fixed ETC2/ASTC texture display for lower mip levels when the editor is run in DX11 mode
(610403) Graphics: Fixed GUIText not being shown if it only consists of Unicode characters
(610496) iOS: Fixed 2D rendering when sprite does not have tangents, but has normals
(none) iOS: Fixed case of resolution/orientation setting when Unity player takes only part of the screen
(none) iOS: Fixed Unity Remote touch event queuing under stress conditions
(609992) Linux/OSX: Fix linear lighting when antialiasing is enabled in upscaled fullscreen mode.
(609826) Linux: Fix asset bundle caching.
(608987) Linux: Fix initial cursor visibility setting when antialiasing is enabled.
(576670) MonoDevelop: Fix to correctly close MonoDevelop when not in focus on OS X. MonoDevelop will no longer prevent logging out.
(none) OSX: Fix stack trace generation on crash.
(610044 601465 610039) OSX: Fixed PS3/PS4 bluetooth pads crashing editor when run.
(593423) Windows Phone/Windows Store Apps: Fixed an issue which caused player crash when Collider2D NonAlloc API variants were used
(603720) Windows Phone/Windows Store Apps: Unity now correctly marshals Collision2D.relativeVelocity to C# code
(609123) Windows Phone/Windows Store Apps: Unity will now correctly build player if plugins use .NET 4.5 APIs that are not available in .NET 3.5
(605584) Windows Phone: Fixed an issue which caused compressed meshes to blink in certain situations
(607780) Windows Phone: Fixed clearing splashscreen if camera in first scene has no clear flag
(598930) Windows Phone: Input.GetJoystickNames now returns an empty string rather than preventing player build
(606550) Windows Phone: Input.gyro.gravity now correctly returns data from orientation sensor
Mac: http://beta.unity3d.com/download/971412 ... .5.1f2.dmg (size: 1,331,478,414 bytes, md5: afb7ab20a0c661e96244a3b84d772edb)
Et le mot de la fin :
Will there be a patch release soon ? Yes, we'll have a 4.5.1p1 next week as planned.