Je ne comprends pas cette erreur survenue suite à la dernière version de Unity (5.4.010b
SetLogCallbackDefined is not allowed to be called during serialization, call it from Awake or Start instead. Called from script 'FsmEditorWindow' on game object ''.
See "Script Serialization" page in the Unity Manual for further details.
UnityEngine.Application:add_logMessageReceived(LogCallback)
HutongGames.PlayMakerEditor.FsmDebugger:.ctor() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmDebugger.cs:51)
HutongGames.PlayMakerEditor.FsmDebugger:.cctor() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmDebugger.cs:22)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)