J'ai un projet qui marche à merveille sur l'éditeur et sur le build PC.
Cependant lors de l'export sur mobiles, l'application plante au démarrage.
Sur android je n'ai pas de console mais sur iOS, Xcode me dit ça :
Code : Tout sélectionner
2016-06-28 16:51:18.717 UnityInterface[2327:350729] -> registered mono modules 0xbd30f0
2016-06-28 16:51:19.157 UnityInterface[2327:350729] You've implemented -[<UIApplicationDelegate> application:didReceiveRemoteNotification:fetchCompletionHandler:], but you still need to add "remote-notification" to the list of your supported UIBackgroundModes in your Info.plist.
-> applicationDidFinishLaunching()
-> applicationDidBecomeActive()
Renderer: PowerVR SGX 543
Vendor: Imagination Technologies
Version: OpenGL ES 2.0 IMGSGX543-115.5
GLES: 2
GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_EXT_texture_storage GL_APPLE_clip_distance GL_APPLE_color_buffer_packed_float GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_APPLE_texture_packed_float GL_IMG_read_format GL_IMG_texture_comp
ression_pvrtc
OPENGL LOG: Creating OpenGL ES 2.0 graphics device
Initialize engine version: 5.3.5p5 (2fb591d65635)
WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'SHADOWCASTER' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - All passes removed
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' - All passes removed
WARNING: Shader Unsupported: 'Nature/Terrain/Specular' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Nature/Terrain/Specular' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Nature/Terrain/Specular' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Nature/Terrain/Specular' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Nature/Terrain/Specular' - All passes removed
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' - All passes removed
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-Base' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-Base' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Splatmap/Standard-Base' - All passes removed
WARNING: Shader Unsupported: 'Nature/Terrain/Standard' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Nature/Terrain/Standard' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Nature/Terrain/Standard' - All passes removed
WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/FXAA Preset 3' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/FXAA Preset 2' - Pass '' has no vertex shader
UnloadTime: 61.238583 ms
Setting up 1 worker threads for Enlighten.
Thread -> id: f335000 -> priority: 1
De plus, il me semble que j'utilise uniquement le shader Standard dans ma scene.
Donc voilà où j'en suis. Si ça se trouve l'appli ne plante pas à cause des shaders et dans ce cas ... je devrai changer la section du message !
Merci à vous.