Screen :
Scipt :
Code : Tout sélectionner
#pragma strict
private var showGUI : boolean = false;
private var playerstats : PlayerStats;
function Start () {
playerstats = GameObject.Find("Inventaire").GetComponent(PlayerStats);
}
function OnTriggerEnter(hit : Collider) {
if(hit.gameObject.tag == "Player"){
showGUI = true;
}
}
function OnTriggerExit(hit : Collider){
if(hit.gameObject.tag == "Player"){
showGUI = false;
}
}
function Update () {
if(showGUI == true){
GUI.Box(Rect(0,0,300,150), "Nouvelle Mission");
GUI.Label(Rect(10,20,280,300), "Description : ");
}
}