Code : Tout sélectionner
Initialize engine version: 4.6.3p4 (66769f7e5263)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: Intel(R) HD Graphics (ID=0xf31)
Vendor: Intel
VRAM: 128 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Sofiane_2\Documents\Projets Builds\Actu-Gamework Développeurs\DXClub Build 0.16\DXClub Build 0.16_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Sofiane_2\Documents\Projets Builds\Actu-Gamework Développeurs\DXClub Build 0.16\DXClub Build 0.16_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Sofiane_2\Documents\Projets Builds\Actu-Gamework Développeurs\DXClub Build 0.16\DXClub Build 0.16_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Sofiane_2\Documents\Projets Builds\Actu-Gamework Développeurs\DXClub Build 0.16\DXClub Build 0.16_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Sofiane_2\Documents\Projets Builds\Actu-Gamework Développeurs\DXClub Build 0.16\DXClub Build 0.16_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Sofiane_2\Documents\Projets Builds\Actu-Gamework Développeurs\DXClub Build 0.16\DXClub Build 0.16_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Sofiane_2\Documents\Projets Builds\Actu-Gamework Développeurs\DXClub Build 0.16\DXClub Build 0.16_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Sofiane_2\Documents\Projets Builds\Actu-Gamework Développeurs\DXClub Build 0.16\DXClub Build 0.16_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Sofiane_2\Documents\Projets Builds\Actu-Gamework Développeurs\DXClub Build 0.16\DXClub Build 0.16_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Sofiane_2\Documents\Projets Builds\Actu-Gamework Développeurs\DXClub Build 0.16\DXClub Build 0.16_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\Sofiane_2\Documents\Projets Builds\Actu-Gamework Développeurs\DXClub Build 0.16\DXClub Build 0.16_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Sofiane_2\Documents\Projets Builds\Actu-Gamework Développeurs\DXClub Build 0.16\DXClub Build 0.16_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Sofiane_2\Documents\Projets Builds\Actu-Gamework Développeurs\DXClub Build 0.16\DXClub Build 0.16_Data\Managed\EasyRoads3D.dll (this message is harmless)
Loading C:\Users\Sofiane_2\Documents\Projets Builds\Actu-Gamework Développeurs\DXClub Build 0.16\DXClub Build 0.16_Data\Managed\EasyRoads3D.dll into Unity Child Domain
Platform assembly: C:\Users\Sofiane_2\Documents\Projets Builds\Actu-Gamework Développeurs\DXClub Build 0.16\DXClub Build 0.16_Data\Managed\System.Drawing.dll (this message is harmless)
Loading C:\Users\Sofiane_2\Documents\Projets Builds\Actu-Gamework Développeurs\DXClub Build 0.16\DXClub Build 0.16_Data\Managed\System.Drawing.dll into Unity Child Domain
- Completed reload, in 0.437 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Platform assembly: C:\Users\Sofiane_2\Documents\Projets Builds\Actu-Gamework Développeurs\DXClub Build 0.16\DXClub Build 0.16_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\Sofiane_2\Documents\Projets Builds\Actu-Gamework Développeurs\DXClub Build 0.16\DXClub Build 0.16_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Users\Sofiane_2\Documents\Projets Builds\Actu-Gamework Développeurs\DXClub Build 0.16\DXClub Build 0.16_Data\Managed\Boo.Lang.dll (this message is harmless)
WARNING: Shader Unsupported: 'Reflective/VertexLit' - Pass 'BASE' shader state not supported
WARNING: Shader Unsupported: 'Building/Glass' - Pass '' shader state not supported
Shader 'PolyTerrain/Splatmap/Lightmap-FirstPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Lightmap-BaseMap' not found
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not supported
Platform assembly: C:\Users\Sofiane_2\Documents\Projets Builds\Actu-Gamework Développeurs\DXClub Build 0.16\DXClub Build 0.16_Data\Managed\System.dll (this message is harmless)
UnloadTime: 0.597864 ms
The hull has more than 255 polygons. This is invalid.
(Filename: ..\..\Cooking\src\ConvexMeshBuilder.cpp Line: 547)
NullReferenceException: Object reference not set to an instance of an object
at SoundController.Awake () [0x00000] in <filename unknown>:0
J'ai bien le drawing.dll mais, pas le gif. Apres, peut être le metre a la racine de asset non?