Questions techniques liées à l’utilisation d'Unity (et n'entrant pas dans le cadre d'une des sections suivantes)
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calypsomen
- Messages : 45
- Inscription : 26 Mars 2019 16:39
Message
par calypsomen » 23 Jan 2020 23:01
Bonjour à tous!
Je rencontre un problème très étrange dans mon jeu, qui est totalement incohérent étant donné qu'il se produit dans la version build mais pas dans l'éditeur.
Le joueur tombe dans le vide dans la version build mais pas dans l'éditeur. Je prend le temps de charger tous les objets de la map avant d'instantier le joueur. Il possède bien un collider, le terrain également. Je peux me déplacer avec le personnage sur mon terrain sans soucis dans l'éditeur Unity mais pas sur la version build, alors qu'elle est totalement identique.
Je ne comprends donc pas du tout, j'espère que vous pourrez m'aider, c'est très curieux d'autant plus qu'en mode développement je n'ai pas de logs en particulier..
Je vous remercie par avance pour votre aide!
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boubouk50
- ModoGenereux
- Messages : 6224
- Inscription : 28 Avr 2014 11:57
- Localisation : Saint-Didier-en-Bresse (71)
Message
par boubouk50 » 24 Jan 2020 09:34
Salut,
Ce n'est pas incohérent, en éditeur tu n'es ni limité ni contraint, contrairement au build.
As-tu des données instanciées depuis une ressource externe? Il se pourrait qu'un chemin ne soit pas valide en build et empêche l'instanciation.
Aussi, as-tu du code platform-dependent? C'est à dire compilé uniquement pour l'éditeur (par exemple).
Les logs sont ici: C:\Users\<YourUserName>\AppData\LocalLow\<AppCompanyName>\<ProjectName>
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calypsomen
- Messages : 45
- Inscription : 26 Mars 2019 16:39
Message
par calypsomen » 24 Jan 2020 13:29
Merci pour ta réponse rapide!
J'ai des données de map instanciées via AssetBundle mais même sans objets sur la map, avec seulement le terrain, le joueur tombe quand même.
Le joueur n'est pas instancié et est déjà présent dans la scène.
Je ne remarque rien de spécial dans les logs, à part des erreurs "Failed to clean mesh", je ne sais pas si c'est lié.
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Max
- Messages : 8772
- Inscription : 30 Juil 2011 13:57
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Contact :
Message
par Max » 25 Jan 2020 13:44
Bonjour,
calypsomen a écrit : ↑24 Jan 2020 13:29
Je ne remarque rien de spécial dans les logs, à part des erreurs "Failed to clean mesh", je ne sais pas si c'est lié.
il me semble que cela peut être lié à un soucis de création du meshcollider par PhysX (lié à ton terrain donc ? )
Ce qui expliquerait de base pourquoi ton personnage passe à travers le terrain, ne possédant pas de fait de collider.
Alors pourquoi cela fonctionne dans l'éditeur et pas en build, ben là...???
Pas d'aide par MP, le forum est là pour ça.
En cas de doute sur les bonnes pratiques à adopter sur le forum, consulter
la Charte et sa FAQ
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calypsomen
- Messages : 45
- Inscription : 26 Mars 2019 16:39
Message
par calypsomen » 26 Jan 2020 00:20
J'ai finalement réglé le problème en trouvant le gameobject qui causait cela. En le supprimant de la scène, je n'ai plus de soucis. Il était en effet en static, mais aucune idée de pourquoi ce gameobject a provoqué ça.. Curieux, merci pour votre aide!
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DevAmat
- Messages : 435
- Inscription : 23 Nov 2016 11:50
Message
par DevAmat » 27 Jan 2020 14:42
Lorsque ton "GameObjet" dans ta scène est en "static" Unity effectue une optimisation.
De ce fait si ensuite tu veux ajouter des "colliders" sur ce"meshe" en "runtime", tu n'as pas le résultat escompté.
Notamment ton "collider" ne s'adaptera pas normalement au "mesh".
Je ne suis pas super bien renseigné sur ce sujet, faudrait trouver une source pour en être certain mais j'ai déjà personnellement été confronté à ce sujet.
PS: Cette optimisation des "meshes" "static" se fait à la compilation du projet, d'où cette différence de comportement ente l'éditeur et l'exécutable.
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boubouk50
- ModoGenereux
- Messages : 6224
- Inscription : 28 Avr 2014 11:57
- Localisation : Saint-Didier-en-Bresse (71)
Message
par boubouk50 » 27 Jan 2020 14:51
Pour rebondir, un objet static est un objet qui restera immuable. Un objet qui ne subira aucune transformation de quelque manière que ce soit. Cela permet de tout pré-enregistrer ce qui peut l'être et limiter des calculs continus.
Donc soit tu laisses ton objet statique, dans ce cas, il faut le configurer dans l'éditeur et ne plus y retoucher. Soit tu le décoches et ça devrait passer.
A noter, que tu peux définir certains attributs static ou non ->NavMesh, Lightmap, Occluder, etc pour les bloquer.
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calypsomen
- Messages : 45
- Inscription : 26 Mars 2019 16:39
Message
par calypsomen » 28 Jan 2020 01:01
Finalement le problème est toujours d'actualité en décochant tous les objets static de la scène, je ne comprend donc pas du tout, voici les logs du Player.log :
► Afficher le texte
Mono path[0] = 'C:/Users/Léo/Desktop/Build/Client/Project One_Data/Managed'
Mono config path = 'C:/Users/Léo/Desktop/Build/Client/MonoBleedingEdge/etc'
Initialize engine version: 2019.3.0f5 (44796c9d3c2c)
[Subsystems] Discovering subsystems at path C:/Users/Léo/Desktop/Build/Client/Project One_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
Vendor:
VRAM: 6052 MB
Driver: 26.21.14.3630
Begin MonoManager ReloadAssembly
- Completed reload, in 0.267 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.627100 ms
Couldn't create a Convex Mesh from source mesh "Body" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename: Line: 95)
Couldn't create a Convex Mesh from source mesh "Collider" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename: Line: 95)
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.430200 ms
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6851.
Total: 2.194600 ms (FindLiveObjects: 0.344100 ms CreateObjectMapping: 0.116300 ms MarkObjects: 1.704700 ms DeleteObjects: 0.029400 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.076200 ms
Setting up 8 worker threads for Enlighten.
Thread -> id: 41f0 -> priority: 1
Thread -> id: 461c -> priority: 1
Thread -> id: 13e4 -> priority: 1
Thread -> id: e14 -> priority: 1
Thread -> id: 42ec -> priority: 1
Thread -> id: 462c -> priority: 1
Thread -> id: 4814 -> priority: 1
Thread -> id: 4a78 -> priority: 1
Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 7359.
Total: 2.665100 ms (FindLiveObjects: 0.417800 ms CreateObjectMapping: 0.128000 ms MarkObjects: 1.996100 ms DeleteObjects: 0.123000 ms)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.154900 ms
Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 6856.
Total: 3.012100 ms (FindLiveObjects: 0.600900 ms CreateObjectMapping: 0.262900 ms MarkObjects: 2.035000 ms DeleteObjects: 0.113000 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.309800 ms
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 21428.
Total: 11.279600 ms (FindLiveObjects: 1.032000 ms CreateObjectMapping: 0.388300 ms MarkObjects: 9.678800 ms DeleteObjects: 0.180300 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 41.055700 ms
Unloading 465 unused Assets to reduce memory usage. Loaded Objects now: 6855.
Total: 3.256300 ms (FindLiveObjects: 0.426200 ms CreateObjectMapping: 0.127300 ms MarkObjects: 1.840700 ms DeleteObjects: 0.862100 ms)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
UnloadTime: 0.327300 ms
Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 7807.
Total: 2.690600 ms (FindLiveObjects: 0.322300 ms CreateObjectMapping: 0.097600 ms MarkObjects: 2.052000 ms DeleteObjects: 0.218500 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.734700 ms
Unloading 680 unused Assets to reduce memory usage. Loaded Objects now: 6858.
Total: 5.197000 ms (FindLiveObjects: 0.351100 ms CreateObjectMapping: 0.116200 ms MarkObjects: 2.133500 ms DeleteObjects: 2.596000 ms)
Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
UnloadTime: 0.421500 ms
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at TOD_Camera.Start () [0x0000b] in <230c0a6ba1404461905f4d7c7618a6cb>:0
(Filename: <230c0a6ba1404461905f4d7c7618a6cb> Line: 0)
NullReferenceException: Object reference not set to an instance of an object
at TOD_Camera.Start () [0x0000b] in <230c0a6ba1404461905f4d7c7618a6cb>:0
(Filename: <230c0a6ba1404461905f4d7c7618a6cb> Line: 0)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 39559.
Total: 17.638400 ms (FindLiveObjects: 2.098800 ms CreateObjectMapping: 0.999600 ms MarkObjects: 14.377400 ms DeleteObjects: 0.162400 ms)
The referenced script on this Behaviour (Game Object '<null>') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Bullet') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'MainCamera') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'MainCamera') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'MainCamera') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'GTA_Enemy') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'GTA_Enemy') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'GTA_Enemy') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'GTA_Enemy') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'GTA_Enemy') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Blood_Chunky') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Name') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'First Person Controller') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'First Person Controller') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'First Person Controller') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'First Person Controller') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Blood_Chunky') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Pistol') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Indicador') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Indicador') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'LineRenderer_BulletTrail') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Enemy') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Enemy') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Enemy') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Enemy') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Enemy') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Ragdoll') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Ragdoll') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object '2') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'GTA_Player_M_2') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'GTA_Player_M_2') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'GTA_Player_M_2') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Animation') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Ragdoll') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Ragdoll') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Animation') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Animation') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'MObjPlayer') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'MObjPlayer') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'MObjPlayer') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'MObjPlayer') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'MObjPlayer') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Minimap_XZ_SS_SimpleRaster') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Frame') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Frame') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'ViewGrid(Raster)') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'ViewGrid(Raster)') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'S') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'E') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'W') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'N') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Aston Martin DB9') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Aston Martin DB9') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Aston Martin DB9') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Aston Martin DB9') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Wheel Hub Front Left') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Wheel Hub Back Left') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Wheel Hub Front Right') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Wheel Hub Back Right') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Zonda2') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Zonda2') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Zonda2') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Zonda2') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Wheel Hub Front Left') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Wheel Hub Back Left') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Wheel Hub Back Right') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Wheel Hub Front Right') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object '0') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object '1') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object '2') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object '3') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object '4') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object '5') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object '6') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object '7') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object '8') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object '9') is missing!
(Filename: Line: 334)
Ignorance successfully initialized ENET.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Authentication Response: Success
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading keys
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Loading menu
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Resultat de projection = 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Material doesn't have a texture property '_MainTex'
(Filename: Line: 1401)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 19.294800 ms
Unloading 42804 unused Assets to reduce memory usage. Loaded Objects now: 14012.
Total: 77.532700 ms (FindLiveObjects: 2.298500 ms CreateObjectMapping: 3.208200 ms MarkObjects: 10.602200 ms DeleteObjects: 61.423400 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.460900 ms
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 27901.
Total: 19.029200 ms (FindLiveObjects: 1.588900 ms CreateObjectMapping: 0.825800 ms MarkObjects: 16.149000 ms DeleteObjects: 0.464800 ms)
Uploading Crash Report
-
Max
- Messages : 8772
- Inscription : 30 Juil 2011 13:57
-
Contact :
Message
par Max » 28 Jan 2020 19:21
Bonsoir,
D'après ton log, les messages suivant devraient te mettre sur une piste je pense:
Couldn't create a Convex Mesh from source mesh "Body" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename: Line: 95)
Couldn't create a Convex Mesh from source mesh "Collider" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
(Filename: Line: 95)
Pas d'aide par MP, le forum est là pour ça.
En cas de doute sur les bonnes pratiques à adopter sur le forum, consulter
la Charte et sa FAQ