Salut,
S'il existe de nombreux outils ou moyens permettant la récupération d"animations crées à partir d'une Kinect, aucun n'était jusqu’à présent aussi simple et intégré DIRECTEMENT à Unity, de surcroit totalement compatible avec Mecanim. C'est l’exploit que réalise Cinema Mo Cap, outil accessible dans l'éditeur de notre GameEngine préféré et ceci pour 55$ (40€) sur l'Asset Store.
Cinema Suite Inc a écrit : Cinema Mo Cap is a Motion Capture solution for Unity 4.x. Grab your Microsoft Kinect® and start creating your own custom animations! Animations created with Cinema Mo Cap are fully compatible with Mecanim, and can be applied to any humanoid avatar within your current project.
Features
- Record a motion capture session without leaving your Unity Project.
- Recorded animations are compatible with Unity’s Mecanim animation system.
- Apply captured animations to any other humanoid model.
- Automatically builds an Animation library within your project.
- Preview yourself as a live model right inside your current Unity scene.
Cinema Mo Cap fully supports Unity and Unity Pro for Windows, versions 4.x and above. Mac support coming soon. Mac running Bootcamp and Unity for Windows will run Cinema Mo Cap. Requires installation of Microsoft Kinect SDK version 1.7 or above.
Edit :
"With Cinema Mo Cap you could load a movie pre-viz scene in Unity, and preview animations with the avatar we provide. If more users make requests similar to above, we'd definitely consider allowing the ability to drag another avatar into the scene for the live preview, so the user could see their actual avatar in action...similar to above. More and more folks are using Unity for movie projects. We will be releasing Cinema Director in the near future, which will allow sequencing of camera cuts, events, objects in Unity, in combination with Cinema Mo Cap. "
http://www.youtube.com/watch?v=X_aEFKNDTYw
On vit vraiment une époque formidable. Celle ou le développeur peut se passer un peu plus d'un animateur