FULL BODY IK est sans doute l'Ultime outil de manipulation des "bones" lors d'une animation. Pas encore disponible, mais, extrêmement prometteur.
Site Web...
Manuel...
http://www.youtube.com/watch?v=mNvtZCboy7wPartel Lang a écrit : Final IK contains:
Full Body IK system for biped characters
Biped IK - alternative solution to Unity's built-in Avatar IK system that provides more flexibility and works in Unity Free with the same API
CCD (Cyclic Coordinate Descent) IK
Multi-effector FABRIK (Forward and Backward Reaching IK)
Look-At IK
Aim IK
Limb IK
Rotation constraints - Angular, Polygonal (Reach Cone), Spline and Hinge rotation limits that work with CCD, FABRIK and Aim solvers
Technical overview:
Requires at least Unity 4.3
Does NOT require Unity Pro
Does NOT require, but works with Mecanim
Tested on Standalone, Web Player, IOS and Android
Source code included
Custom undoable inspectors and scene view handles for each component
Warning system to safeguard from null references and invalid setups
Optimized for great performance
Modular, easily extendable. Compose your own custom character rigs
HTML documentation, fully documented code
Demo scenes and example scripts for all components
Tested on a wide range of characters
http://www.youtube.com/watch?v=-z_l7Jdz8Bo
http://www.youtube.com/watch?v=rE4nE5tMdnI
http://www.youtube.com/watch?v=7-NzsHP0khY
http://www.youtube.com/watch?v=KGLLedrz9tU
On vit vraiment une époque formidable. Où le développeur etc etc...
Edit du 15/01/2014
Disponible sur l'Asset Store à 90$
Nouveau forum de Final IK.