Code : Tout sélectionner
void Start(){
DateTime now = DateTime.Now;
objectifMinuit = new DateTime(now.Year, now.Month, now.Day+1, 00, 00, 00);
}
void Update(){
if(PlayerPrefs.GetInt("levelComplete1")== 0 && PlayerPrefs.GetInt("Level2Ouvert")== 0 ){
buttonLev2.interactable = false;
}
if(PlayerPrefs.GetInt("levelComplete1")== 1 && PlayerPrefs.GetInt("Level2Ouvert")== 0 ){
buttonLev2.interactable = false;
DateTime localtime = DateTime.UtcNow.ToLocalTime();
buttonLev2.GetComponentInChildren<Text>().text =(objectifMinuit-localtime).ToString();
if( localtime > objectifMinuit){
PlayerPrefs.SetInt("Level2Ouvert", 1);
}
}
if( PlayerPrefs.GetInt("levelComplete1")== 1 && PlayerPrefs.GetInt("Level2Ouvert")== 1 ){
buttonLev2.interactable = true;
buttonLev2.GetComponentInChildren<Text>().text =("level 02");
DateTime localtime = DateTime.UtcNow.ToLocalTime();
if( PlayerPrefs.GetInt("levelComplete2")== 0 ){
petitText2.text = (objectifMinuit-localtime).ToString();
if( localtime > objectifMinuit){
petitText2.text ="";
PlayerPrefs.DeleteAll();
}
if ( PlayerPrefs.GetInt("levelComplete2")== 1){
petitText2.text ="";
buttonLev2.interactable = true;
}
}
}