le paramètre de l'animation s’appelle " direction " réglé de base a 1.
Code : Tout sélectionner
using UnityEngine;
using System.Collections;
public class playercontrol : MonoBehaviour
{
private Animator animator;
void Start()
{
animator = this.GetComponent<Animator>();
}
void Update()
{
if (Input.GetMouseButton (0))
{
animator.SetInteger ("direction", 0);
}
else if (Input.GetMouseButton (0))
{
animator.SetInteger("direction", 2);
}
else if (Input.GetMouseButton (0))
{
animator.SetInteger("direction", 3);
}
else if (Input.GetMouseButton (0))
{
animator.SetInteger("direction", 1);
}
}
}