La version 4.1.3 est disponible.
Aucun ajout. Correction de quelques bugs. Voir ici.
FIXES
Android: Fixed rendering issues on Nexus4 + Android os 4.2.2 when "Use 32bits Display Buffer" is checked, due to Compositor using Default FBO alpha.
Editor: Better Profiler freeze on OS X + NVIDIA fix; now does not disable GPU Profiler on GeForce 6xx since it works fine there.
Editor: Fix Profiler window freeze on some Mac OS X 10.8.3 with NVIDIA GPUs (disabled GPU profiler completely on these systems due to driver bugs).
Editor: Fixed forcing texture to be POT if pvrtc compression is selected.
Editor: Fixed oversight in fix to crash when loading fonts from asset bundles in editor.
Fixed crash when unloading unused assets.
iOS: Fixed substance subsystem crash during asset bundle loading when stripping is enabled.
iOS: Fixed performance regression with static batching.
Mecanim: Blend Tree's mirror and offset parameter were not saved correctly for standalone build.
Mecanim: Fix recorder memory leak.
Mecanim: Fix crash in Mecanim when using interruptible transition.
Mobile: Fixed skinning performance regression.
Scripting: Avoid crash if behaviors are destroyed on disable.