Code : Tout sélectionner
function FireOneShot(){
audio.PlayOneShot(shootsound);
Instantiate(flammeoflaunch,launchFire.point);
var direction = transform.TransformDirection(Vector3.forward);
var hit:RaycastHit;
if (Physics.Raycast(transform.position,direction,hit,100)) {
tempRot=Quaternion.FromToRotation(Vector3.up,hit.normal);
Instantiate(Impact,hit.point,tempRot);
Instantiate(Trou,hit.point,tempRot);
}
yield WaitForSeconds(fireRate);
canFire=true;
cordialement.